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Legends of Halahala: elements of absurd, bizarre and uncanny life depicted in graphic novel

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dc.contributor.author Chavda, Jignesh
dc.date.accessioned 2024-11-14T10:37:24Z
dc.date.available 2024-11-14T10:37:24Z
dc.date.issued 2023-10
dc.identifier.citation Chavda, Jignesh. (2023). Legends of Halahala: elements of absurd, bizarre and uncanny life depicted in graphic novel. Vidhyayana, 9(2), 1-7, 2454-8596. en_US
dc.identifier.issn 2454-8596
dc.identifier.uri http://10.9.150.37:8080/dspace//handle/atmiyauni/1482
dc.description.abstract Graphic Novels are fundamentally made up of visuals and text while these graphics simultaneously goes with the text and form an ambience of still pictures with written dialogues and narrations whenever needed. But in the new-fangled age genre, the graphic novel becomes the viaduct between literature and fine arts. Through this amalgamated work; graphic novelist sometimes uses their murky imagination to widen the landscape. This research will study how an author can convoluted society and its follies through his absurd, bizarre and uncanny contrivance of surroundings, how visuals played a vital role instead of the text, how a graphic novel and its five stories are portrayed thoroughly in visuals and needed about ten written sentences to explain in Legends of Halahala a graphic novel by George Mathen aka Appupen. en_US
dc.language.iso en en_US
dc.publisher Vidhyayana en_US
dc.subject Graphic Novel en_US
dc.subject Visuals - newfangled en_US
dc.subject murky imagination en_US
dc.subject absurd en_US
dc.subject bizarre en_US
dc.subject uncanny en_US
dc.title Legends of Halahala: elements of absurd, bizarre and uncanny life depicted in graphic novel en_US
dc.type Article en_US


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